Overview
Metrics, milestones, percentages, prices, and data-led announcements.
This is a working Mografy project rather than a visual placeholder. The loop above is exported directly from the component's Canvas scene, with the generated project thumbnail used as its poster frame.
Motion pattern
The displayed value is calculated from normalized time so exports and timeline seeks always agree.
Timing
Absolute-time animation
Rendering
Deterministic Canvas
Editing
Scene parameters
Open the component
Run the component project from the Mografy repository root.
mografy dev ./projects/.components/count-upThe player opens the scene with its editable parameters, timeline, effects, audio controls, and export dialog.
Adapt the scene
- Open the component and scrub the complete eight-second loop.
- Keep the timing pattern that serves your story, then replace copy, colors, and layout in the scene module.
- Ask Claude or Codex to check the scene, review frames, and refine the result at the intended output size.
- Export MP4, WebM, Lottie, or SVGA from the same reviewed scene.
Keep the scene deterministic. Derive movement from the supplied time value and seeded helpers so preview, seeking, and export stay identical.
Project files
- scenes/main.tsThe active scene entry used by the player.
- scenes/count-up.tsThe named component scene and its local drawing logic.
- mografy.jsonProject configuration, fonts, parameters, rendering defaults, and review times.